National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Development of Game Application for PC in Unity Environment
NOVÁK, Jiří
The main goal of this project is to create an application in form of a PC game. The project focuses on game engine Unity and programming language called "C sharp". Using game engine is a simpler way of coding games for multiplatform environment. It implements commonly used game functions that take care of basic game objects behaviour. Game of this project is 2D and uses sprites for graphics and animations. In this case technique called Pixel art is used. Genre of this game is a platformer slightly leaning to "Metroidvania". A player character can move vertically with the option to jump horizontally. Environment contains traps and enemies which the player tries to avoid or eliminate. During the game progress can player reach different bonuses and score points. The game includes multiple levels with different enemies and difficulties.
Application programming using XNA Framework
ŠPRINGER, Petr
The topic of this thesis is the programming of application in the XNA framework. The goal is to create a local multiplayer game on one desktop. This is a 2D action game, which uses sprites created by online editor and some picture editor. The theoretical part of the thesis deals with basics of .NET framework, basics of C#, describing of object oriented programming, general programming of games and basic description of XNA framework. The main goal of the practical part is to create working local multiplayer game on one desktop for four players in the XNA framework. In addition to programming itself, there is also an example of game components design. The end of the practical work is also testing of the created game and optimizing of individual game attributes.

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